BGC Engineering Hololens annotations

2019

My role: Product Design Manager

Managing a team of six with agile methodologies to create rapid prototypes for various annotation techniques for the Microsoft Hololens. Client and user-facing communication to identify needs for the project. Designing a series of UX paradigms and storyboards to visualize interfaces and features in a spatial computing environment. User testing to ensure successful product outcomes.

About the project:

Working together with BGC Engineering on a Microsoft Hololens Partner project, our task was to design and implement spatial annotation techniques. Engineers currently annotate in 2D either on paper or a tablet, but when discussing projects with clients and colleagues the information is often difficult to communicate. By bringing geographic data to mixed reality with a variety of annotations, Engineers can effectively collaborate realtime in 3D space.

© 2020 Adam Peregovits